120 terms

Positions

CO
The seat 1 before the BTN. A seat where you can play aggressively.
Appears in: Chapter 0, Part 1: Tools and the Table, Chapter 0, Following One Hand from Start to Finish, Strategy Method, Chapter 1: Preflop
OOP
Having to act before your opponent.
Appears in: Strategy Method, Chapter 1: Preflop, Strategy Method, Chapter 3: C-bet

Blinds and pot

ante
Chips everyone is forced to put in, a small amount each, separate from the blinds.
pot
The chips gathered in the middle. The winner takes them.
Appears in: Chapter 0, Part 1: Tools and the Table, Chapter 0, Part 2: Hand Rankings, Chapter 0, Part 3: Flow of the Game
effective stack
The smaller stack of yours and your opponent’s.
Appears in: Chapter 0, Part 1: Tools and the Table, Strategy Method, Chapter 2: Flop, Strategy Method, Chapter 8: Decision Tree
buy-in
The amount you exchange for chips when you sit down at the table.
Appears in: Strategy Method, Chapter 9: Variance and Management
rake
A fee paid to the operator. It is taken out of the pot.
Appears in: Strategy Method, Chapter 1: Preflop
BB units
A way of counting amounts not in money but in how many BBs.
Appears in: Chapter 0, Following One Hand from Start to Finish

Actions

limp
To enter the pot by matching the BB, without raising.
muck
To admit defeat and throw away your cards without showing them.
Appears in: Chapter 0, Part 3: Flow of the Game

Names of bets

open(RFI)
The first raise when nobody has raised yet.
Appears in: Chapter 0, Part 2: Hand Rankings, Chapter 0, Following One Hand from Start to Finish
3bet
A raise against an open (the 2nd raise).
Appears in: Chapter 0, Part 3: Flow of the Game, Strategy Method, Chapter 2: Flop
5bet
A raise against a 4bet. At 100BB, it is effectively all-in.
Appears in: Strategy Method, Chapter 1: Preflop
squeeze
A 3bet when there is an open and a call.
C-bet
When the preflop raiser keeps betting on the flop.
Appears in: Strategy Method, Chapter 3: C-bet, Strategy Method, Chapter 7: Exploit
delayed C-bet
When the preflop raiser checks the flop and then bets on the turn.
donk bet
Betting first into the player who was the aggressor (the one who raised or bet) on the previous street, instead of checking, when you were not the aggressor.

Writing hands

AKs
An A and a K of the same suit (suited).
AKo
An A and a K of different suits (offsuit).
Appears in: Chapter 0, Following One Hand from Start to Finish
77
A pocket pair of 7s.
Broadway
High cards of 10 or above (T, J, Q, K, A).
suited connector
Same suit with consecutive ranks (76s, 65s, etc.).
Appears in: Strategy Method, Chapter 2: Flop, Strategy Method, Chapter 6: Math
one-gapper
Consecutive with 1 rank skipped (97s, 86s, etc.).
pocket pair
When your 2 hole cards make a pair.
Appears in: Chapter 0, Part 1: Tools and the Table, Chapter 0, Part 2: Hand Rankings

State of your hand (1)

middle pair
A pair with the 2nd highest card.
Appears in: Strategy Method, Chapter 2: Flop, Strategy Method, Chapter 3: C-bet
bottom pair
A pair with the lowest card.
overpair
A pocket pair higher than every card on the board.
Appears in: Strategy Method, Chapter 2: Flop
underpair
A pocket pair lower than every card on the board.
TPTK
Top pair, top kicker. For example, AK on a K-high board.
kicker
A card not used in your made hand that decides the winner when both players have the same hand.
Appears in: Chapter 0, Part 2: Hand Rankings, Chapter 0, Following One Hand from Start to Finish
set
Three of a kind made with a pair in your hand and 1 card on the board.
Appears in: Chapter 0, Part 1: Tools and the Table, Chapter 0, Part 2: Hand Rankings, Chapter 0, Part 5: First Steps

State of your hand (2) and draws

trips
Three of a kind made with a pair on the board and 1 card in your hand.
Appears in: Chapter 0, Part 2: Hand Rankings, Strategy Method, Chapter 2: Flop
the nuts
The strongest hand possible at that moment.
Appears in: Strategy Method, Chapter 2: Flop
flush draw(FD)
1 more card for a flush. 9 outs.
Appears in: Strategy Method, Chapter 3: C-bet, Strategy Method, Chapter 5: River
open-ended straight draw(OESD)
A straight draw that is open on both ends. 8 cards.
Appears in: Strategy Method, Chapter 3: C-bet
gutshot
A straight draw that needs 1 card on the inside. 4 cards.
backdoor
A draw that needs 2 more cards.
Appears in: Strategy Method, Chapter 3: C-bet
outs
The number of remaining cards that complete your hand.
Appears in: Strategy Method, Chapter 6: MathCheck with the calculator (outs)
blank
A card that affects neither player.

Names of boards

dry
No connections and no matching suits. For example, A♠7♦2♣.
Appears in: Chapter 0, Following One Hand from Start to Finish, Strategy Method, Chapter 2: Flop, Strategy Method, Chapter 3: C-bet
wet
Many draws. For example, 9♥8♥7♣.
paired board
There is a pair on the board. For example, 9♠9♦4♣.
Appears in: Strategy Method, Chapter 2: Flop
monotone
All 3 cards are the same suit.
Appears in: Strategy Method, Chapter 2: Flop
two-tone
2 of the 3 flop cards are the same suit.
rainbow
All 3 cards are different suits.
board texture
The overall character of the board.

Numbers and probability

equity
Your share of the pot at this point (your chance of winning, with ties counted as a split).
Appears in: Strategy Method, Chapter 1: Preflop, Strategy Method, Chapter 2: Flop, Strategy Method, Chapter 3: C-bet
pot odds
The chance of winning you need to call. Bet ÷ (the pot before your opponent’s bet + bet × 2).
Appears in: Chapter 0, Part 1: Tools and the Table, Strategy Method, Chapter 5: River, Strategy Method, Chapter 6: MathCheck with the calculator (pot odds)
implied odds
The expectation that includes what you can win in addition when your hand completes.
reverse implied odds
The possibility of losing even more even when your hand completes.
SPR
Effective stack ÷ pot. A measure of how far you can fight.
Appears in: Strategy Method, Chapter 2: Flop, Strategy Method, Chapter 6: Math, Strategy Method, Chapter 10: Review and Practice
combo
The number of combinations in which a given hand can exist.
Appears in: Chapter 0, Part 1: Tools and the Table, Strategy Method, Chapter 5: River, Strategy Method, Chapter 6: Math
variance
How spread out the results are. Separate from skill.
Appears in: Chapter 0, Part 5: First Steps, Strategy Method, Chapter 9: Variance and Management

Strategy (1)

value bet
A bet made on the premise that you are ahead, to get paid.
thin value
Going for thin value with a hand that is only slightly ahead.
Appears in: Strategy Method, Chapter 5: River, Strategy Method, Chapter 9: Variance and Management
bluff
A bet with a losing hand to make your opponent fold.
Appears in: Chapter 0, Part 3: Flow of the Game, Strategy Method, Chapter 1: Preflop, Strategy Method, Chapter 2: Flop
semi-bluff
A bluff while you hold a draw.
Appears in: Strategy Method, Chapter 4: Turn
polarize
A range made up only of strong hands and weak hands.
Appears in: Strategy Method, Chapter 3: C-bet
linear
A range made up of strong hands from the top down.
Appears in: Strategy Method, Chapter 1: Preflop
range bet
Betting small with your whole range.

Strategy (2)

bluff-catch
A call with a weak hand that beats only your opponent’s bluffs.
blocker
A card that, because you hold it, reduces your opponent’s strong hands.
Appears in: Strategy Method, Chapter 1: Preflop, Strategy Method, Chapter 2: Flop, Strategy Method, Chapter 5: River
unblocker
A card that does not reduce (leaves in) your opponent’s bluffs.
Appears in: Strategy Method, Chapter 2: Flop
MDF
The minimum defense frequency so that you do not fold too much.
Appears in: Strategy Method, Chapter 6: MathCheck with the calculator (MDF)
defense
Fighting against your opponent’s bet instead of folding.
float
Calling with a weak hand and trying to take the pot on the next street.
check-raise
Checking, and then raising after your opponent’s bet.
Appears in: Strategy Method, Chapter 3: C-bet, Strategy Method, Chapter 7: Exploit
give up
Judging that you have no chance of winning and stopping your bluff.
Appears in: Strategy Method, Chapter 4: Turn

GTO and Exploit

GTO
A strategy that, in theory, your opponent cannot take advantage of.
Appears in: Strategy Method, Chapter 10: Review and Practice
Exploit
An adjustment that fits your opponent’s habits to maximize your winnings.
Appears in: Strategy Method, Chapter 10: Review and Practice
solver
Software that calculates GTO strategies.
Appears in: Strategy Method, Chapter 3: C-bet
mixed strategy
Splitting the same hand among several actions by probability.
indifference
A state where the EV is the same whichever you choose.
Nash equilibrium
A state where neither side has a reason to change its strategy.
population(pool)
The tendencies of all the players in that game.
Appears in: Strategy Method, Chapter 5: River, Strategy Method, Chapter 7: Exploit
leak
A hole in your strategy where you are losing EV.
Appears in: Strategy Method, Chapter 2: Flop, Strategy Method, Chapter 10: Review and Practice

Player types

Nit
Extremely tight. Plays only strong hands.
Appears in: Strategy Method, Chapter 7: Exploit
TAG
Tight-aggressive. The standard winning type.
LAG
Loose-aggressive. Plays many hands and attacks.
calling station
Does not fold. Bluffs do not work.
maniac
Attacks indiscriminately. High variance.
fish
A general name for players who are not winning.
VPIP
The percentage of hands in which you put chips in voluntarily.
Appears in: Strategy Method, Chapter 7: Exploit
PFR
The percentage of hands in which you made a preflop raise.
Appears in: Strategy Method, Chapter 7: Exploit

Mental game and management

tilt
A state where your emotions are breaking down your decisions.
Appears in: Strategy Method, Chapter 9: Variance and Management
bankroll
Money set aside only for poker.
Appears in: Strategy Method, Chapter 9: Variance and Management
downswing
A period when losses keep coming.
risk of ruin
The probability that your money runs out.
Check with the calculator (risk of ruin)
stop-loss
A rule that sets in advance the most you will lose in 1 session.
Appears in: Strategy Method, Chapter 9: Variance and Management
shot-taking
Trying a higher stake.
game selection
Choosing tables where it is easier to win.
hand review
The work of reviewing your decisions after you play.

Tournaments and online

cash game
You can join and leave at any time. Chips = money.
Appears in: Chapter 0, Part 5: First Steps
tournament(MTT)
Everyone enters for the same amount, and the top finishers win prize money.
Appears in: Chapter 0, Part 5: First Steps
ICM
A way of thinking about the gap between the value of chips and the value of prize money.
bubble
The point where 1 more player out puts everyone left in the prize money.
blind increase
How the blinds keep going up in a tournament.
multi-tabling
Playing several tables at the same time.
HUD
A helper tool that shows your opponents’ stats on the screen.
hand history
Recorded data of the hands you played.